Flap HookFlap Hook
BSC · Transfer Hook · Flap

Write the rules into the token.
Every transfer passes through the Hook.

Programmable tokens enforce on-chain rules before every transfer: who can buy, how much, and when they can sell. No contract writing required — pick a few rules and launch on BSC, deployed on the Flap bonding curve.

HOOK ENGINE · Rule Enforcement
Initiator
0x9a…41c
Buys 1.2% of supply
beforeTransfer()
Result
Checking…
Enforcing on-chain rules
Current rule: Max Wallet Cap 2%

Choose your hook.

Every rule is a hook hanging on the transfer function. Pick a rule on the left to see how it allows or blocks each transaction on-chain.

Gating
Anti-Dump
Fair Launch
Timing & Rhythm
Games & Rewards
TX STREAM →
● Allowed● Blocked

Max Wallet Cap

Anti-DumpDefault 2%

No address may hold more than a set share of total supply.

Limits whale concentration and fast mass selling.

Sell limitProtects the poolOn-chain enforced
Launch with this rule →
Flap Hook Burned
8,600
BNB Bought Back
0.18
Total Fees (BNB)
0.36
Tokens Launched
2

Core Hook Rules

Use them alone or combine freely — all enforced on-chain.

Gating

On-chain conditions decide who can hold and trade.

  • Holder Gate
    Only addresses holding a required token can buy.
  • Whitelist Phase
    Only whitelisted addresses can trade right after launch.
Anti-Dump

Limits whale concentration and fast mass selling.

  • Max Wallet Cap
    No address may hold more than a set share of total supply.
  • Trade Cooldown
    The same address must wait between trades.
  • Rolling Sell Limit
    Total sells in any rolling 24h window can't exceed a share of the holding.
  • Anti-Dump Caps
    Loose per-buy cap plus a very strict per-sell cap, so big orders can't crash the pool.
  • Graduated Sell Caps
    The bigger the holding, the smaller the share that can be sold at once.
  • Conviction Cap
    After buying, you must hold for a set time before you can sell.
Fair Launch

Blocks snipers, sandwich bots and scripts at launch.

  • Anti-Sniper
    Buys in the first N blocks after launch are rejected.
  • Max Transaction
    Caps the size of every buy and sell to blunt sandwich bots.
  • No Contract Buys
    Rejects buys made by contract addresses (bots).
  • Chapters
    Each time total buys reach a new step, the max wallet cap doubles (requires Max Wallet Cap).
  • Rising Max per Wallet
    Wallets start capped at 0.2%; the cap rises one step every 10 minutes.
  • Anti-Bundle
    Only one buy per block, stopping multi-wallet bundled sweeps.
Timing & Rhythm

Opens and closes the market on a set schedule and rhythm.

  • Trading Hours
    Trading is open only during set daily UTC hours.
  • Ping Pong
    Buys and sells must alternate across the market, so no one can dump in a row.
Games & Rewards

Turns the rules themselves into game mechanics.

  • Hot Potato
    Hold longer than the set time and 50% burns on your next transfer (on sells it comes from your remaining balance, so the pool is paid in full).
  • King of the Hill
    2% of every buy goes into a prize pot (taken from what the buyer receives; 0% on sells, pool paid in full). Each buy resets the timer; when it hits zero the last buyer wins the pot.

Popular Rule Packs

Hooked Classic Anti-Dump
Anti-Dump CapsConviction Cap
Anti-Bot Fair Kit
Anti-BundleRising Max per WalletNo Contract Buys
Fair Launch Pack
Anti-SniperNo Contract BuysMax Transaction
Diamond Hands Pack
Rolling Sell LimitTrade CooldownMax Wallet Cap
Hot Potato
Hot Potato

How the Flywheel Works

01
Users launch programmable tokens
02
Every trade generates fees
03
50% of fees buy back Flap Hook on the market
04
Bought-back Flap Hook is burned forever
View the live burn dashboard →